Magic Blocks II
Magic Blocks 2 Beta (v0.9.1.1)
The current server version of MB2 isn't for download until it's mostly functional and tested.
Currently the Client version is available for testing.
http://www.maeve.be/temp/mb2_0.9.1.1.zip (unzip and run config.exe)
Here are some screenshots of the work in progress.
Version 0.9.1.1 Battle Field

New Title Screen

Game Field, now with 8 players

Added DRIVE Gauge

Chat/Game Server

Game Start Options

Character Select

The currently history.txt file looks as following:
Magic Blocks 2 History
------------------------
Version 0.9.1.0
-----------------
- Fixed a bug where alt-tabbing into the game in fullscreen mode
would give a blank screen
- Added in-game help commands
- Changed the look of menus
- Fixed network play to attempt multiple times to connect every 10 seconds
Version 0.9.0.0
-----------------
- Game Engine Changes:
+ Started Working on the project again on Februari 2006
(like after 5 years)
+ Moved Sourcecode to Delphi 7 (previous was Delphi 6)
+ Rewrote Player Sprite Engine
+ Added Sprite Character Editor (not for end-user)
- Removed Tracker Engine (who cares about filesizes these days, just use MP3)
+ Added Sprites for Theo and Ralph
+ Added local Account editor to Config.exe
+ Display now defaults to Hardware Direct3D (still needs testing)
+ Changed some menu interfaces
+ Added New Music
+ Fullscreen mode can now be switched from the graphics menu
+ The Title Screen has been updated (now with new logo and less CPU intensive)
- Network Engine Changes:
- Removed P2P gameplay
+ Created a Game-Server to be used instead of P2P
+ Created Chat Client for Game-Server
+ Added Game-Server support to MB2
- GamePlay Changes:
+ Removed Elementals: Poison (now Water), Time (now Wind)
+ Renamed Elementals: Holy -> Light, UnHoly -> Darkness
+ Changed some magic's attribute
+ Changed Magic Power to a "static" value (character att stat)
instead of based on level
+ Shell is now a little less effective as before
This needed to change because of the static power values
+ Added DRIVE specials
Whenever a a magic with a elemental is used, it's elemental gets added to
the gauge. When the gauge is full you get a item/magic based on the
elemental combination
- (temporary) Disabled Story Mode
+ Added new item Trump Card
When used gives the status effect of "Last Resort" for 20 seconds.
If you "die" when the "Last Resort" status is active, you will get
a "fire" spell automatically cast on yourself.
+ The way Protect works has been changed,
now it limits deal to 3 blocks / turn.
Each time it does, the effect time reduces by 5 second
This change should make it a bit more balanced.
If Protect runs out when there is still a deal left, all will drop
Version 0.8.?.?
-----------------
- Added basic mouse support
- Added support to bind Mouse Buttons in the the Configuration program
It could handle them before, but there wasn't a way to input them.
- Fixed a bug that crashed the game in you enter a command at the console
that only contained space characters.
- Changed all file loading routines, File-Search order is now
GAME Directory -> BASE Directory -> Patch.YPK -> Base.YPK -> Error
Note: MP3's MUST be placed in the BASE Directory
Version 0.8.0.0
-----------------
- Added Magic-Sword Skill (Ralph Only)
- Can imbue sword with magic
- Power of Magics themselfs are greatly reduced !
- Power of Magic Swords is larger then that of the magic itself.
- Greatly reduced game size (reduced mp3 size, replaced BMP with JPG and PNG)
- Added Weather Effects (some magics effects are affacted by it)
- Balanced some magics
- Added Death Magic (Theo has it) (Note: has low succes-rate)
- Bot-Names are now "True" Random instead of using a name-list, now they are
also Gender specific. (note: I will create better *.nam files later)
